Diagram by Ivica Mitrović
1/08/2021
BLOG 1
Speculative

Design

What are the key features of Speculative Design?
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Speculative design can be understood as an attitude we take towards designing. It uses imagination to spark critical thinking and discussion about alternate realities and probable futures (Dunne,2013). It seeks to create a ripple effect on society - through provoking emotions, shifting mindsets, and creating inspiration for positive change and development. Overall, Speculative design aims to solve 'Wicked problems'. These deeply embedded social or cultural problems are the root of many of our global challenges (Kolko, 2012).

On the other hand, this design approach helps unlock creative spaces by designing without limitations and expectations. It explores radical ideas by asking ‘What if's', and imagining using alternate worlds which can extend several years into the future. Speculative designs use observation of the past, present, socio-cultural landscapes, and current developments in science and technology to ideate future scenarios (Iuculano, 2020).





In Dunne and Raby's taxonomy of futures model, speculative design lies in the preferable futures, an intermediate between the probable futures and plausible futures. That said, rather than predicting the future, speculative design is used as a tool to understand the present and gain insight into the future that people want.

Speculative designs are conveyed using various methodologies and techniques, commonly in the form of contemporary art, however also popularly through fictional narratives in our media and pop culture (K, 2016). One of the main goals of speculative practice is to be inclusive of the public; Tensions between opposing perspectives on speculative designs help us understand the subject from people with different backgrounds, values, and experiences. These sociocultural cultural learnings help to continually orient designers when solving problems in the rapidly changing world.


How does it differ from our previous design practices?
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Speculative design differs from the previous frameworks I've encountered, mainly due to the differences in purpose. Our designs have been mostly grounded to reality throughout the course - experimenting with existing technology and targeting graspable problems. Designs we have observed have often had used affirmative design methods, delivering innovative yet pragmatic solutions. Our previous projects (using the double diamond process) utilised convergent and divergent thinking cycles to explore and narrow down to a solution. Speculative design, however, is future-focused and serves as more of a space which creates conversation and gives rise to new concepts. Speculations are usually ambiguous, and are to be interpreted openly, allowing feedback and iteration. Designers can also weave the tensions of speculative design into the double diamond process - by manifesting different perspectives, we can explore the various dimensions of a problem; allowing our designs to evolve intuitively.

Strengths and limitations
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Speculative design effectively uses different lenses to help us gain a deeper perception of society and desirable futures. Speculations are particularly compelling in their ability to showcase the advantages and pitfalls of different technology, which help guide our future decisions (Suran, 2019). The series [Black Mirror] perfectly captures this essence, presenting various “What if?” scenarios. The creator, Charlie Brooker, describes it as a show where “Weak people use powerful tools” (Khara, 2019); stimulating uneasiness in the audience and sparking discussions. Other speculative designs conceptualise real-world problems - by influencing audiences through emotion rather than using imperative cues. They allow people to self-reflect deeply on their values and actions while navigating life. The ambiguity of speculative designs allows for constant feedback and iterations.

The strength of speculative ambiguity may also be a limitation - in terms of productive design development and integration. One may argue that speculative design shifts our focus to future possibilities rather than real investment towards preventing societal collapse (Revell, 2021). A big question is whether we can make these speculations tangible, and what does it take to put our time and resources into real change? For designs requiring advanced or non-existent technologies, higher fidelity prototypes will be challenging to test.
This may lead speculative designs to remain in the realm of incompletion - or a draft to be tested in the future.

However, speculative designs are not intended to work solely. They are the most powerful when used in conjunction with other design approaches, which can transform these ideas into real blueprints.


Case study 1:
Plastical foods
    Image by Plasticful foods

Plasticful foods are a delicious new product range for you! They are made from the world’s finest organic ingredients and recycled plastics, and come with the extra bonus - by consuming these, you can help clean the planet! (Plastical foods, 2020).


Did the blurb above make you feel uncomfortable? Plastical foods imagine a future where we will have to consume plastic as part of the waste management process. Is this the future of food that you would like?


Goal of the design
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Plasticful foods is an innovative project developed by the University of Amsterdam and Hogeschool Amsterdam. The project aims to tackle pollution and promote circular waste management processes by disrupting current behaviours around waste management. It aims to bridge the psychological distance between people’s everyday behaviours and the waste management issue by simplifying the problem into a concept and making it more personal to the user (Mitrovíc, 2020).


What makes this a more successful speculative design than the other cases analysed?________________________________________________________________________________

Plasticful foods caught my interest as it really allowed me to stop and think about the given topic. What makes this speculative design project more effective than the cases my group explored is its ability to create realistic design fiction. “The Plasticful project has taken facts from the present day and projected them into a possible future” (Plasticful Foods, 2020). The concept persuasively tells a story about a, daunting future we may move towards. It used real marketing strategies and humour - triggering a great sense of unease from its realism. Plastical foods also go beyond creating disrupting thoughts by providing “The solution”. They have provided tools, inspirations, and opportunities to activate real contributions from the user.


How did it better achieve its goal?
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The campaign uses speculative design to promote behavioural change in a fresh format. Rather than using the negative, guilt-ridden approach, Plasticful Food captures the attention of fatigued audiences through stimulating positive sustainability conversations (Mitrović, 2021). It challenges them to ask real questions about human consumption and waste behavi ours, and the future that may entail if continued. Now, what would you do to avoid a future of Plasticful foods?



References_________


Dunne, A., & Raby, F. (2013). Speculative Everything: Design, Fiction, and Social Dreaming (The MIT Press) (Illustrated ed.). The MIT Press.

Iuculano, L. (2020, February 18). Book: Speculative Everything - Lorenzo Iuculano. Medium. https://medium.com/@lriiucu/speculative-everything-119e8073836a

Khara, S. (2019, August 10). Glimpses of Futures Design in Black Mirror - Noteworthy. Medium. https://blog.heyday.xyz/glimpses-of-futures-design-in-black-mirror-53d8746e04c9

Kolko, J. (2012). Wicked Problems: Problems Worth Solving (SSIR). Stanford Social Innovation Review. https://ssir.org/books/excerpts/entry/wicked_problems_problems_worth_solving

Mitrović, I. (2020, June 24). Case Study: Plasticful Foods. SpeculativeEdu. https://speculativeedu.eu/case-study-plasticful-foods/

Mitrović, I., Auger, J., Hanna, J., & Helgason, I. (Eds.) (2021). Beyond Speculative Design: Past – Present – Future. University of Split.

Mitrović, I. (n.d.). Image [Diagram]. Traditional Design vs Speculative Design. http://speculative.hr/en/introduction-to-speculative-design-practice/

Plasticful Food by Waste2Worth - The Problem. (2020). Plasticful Foods. https://plasticfulfoods.com/theproblem.html

Revell, T. (2021, August 20). Five Problems with Speculative Design (Pensee, Germinal, 227). Ual Research Online. https://ualresearchonline.arts.ac.uk/id/eprint/14429/1/five-problems-with-speculative-design.html

ŠUran, O. (2019, August 28). Critical about Critical and Speculative Design. SpeculativeEdu. https://speculativeedu.eu/critical-about-critical-and-speculative-design/

Dunne, A., & Raby, F. (2013). Speculative Everything: Design, Fiction, and Social Dreaming (The MIT Press) (Illustrated ed.). The MIT Press.Iuculano, L. (2020, February 18). Book: Speculative Everything - Lorenzo Iuculano. Medium.

Waste2Worth. (n.d.). Plasticful Foods [Photograph]. https://plasticfulfoods.com